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Are weapons limited to different classes? So, can a Ranger wield a Greataxe? Because I cannot seem to equip it. I also cannot unequip my Hammer and Shield to try it out.

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Hi Swoopie. Sorry for the late reply. I didn't get a notification, so missed it. Weapons aren't limited so a Ranger can wield a greataxe. It's two-handed though so both hands need to be free. You can only have 8 items in your backpack. If you try to equip a greataxe you will need to have enough freespace in your backpack to accommodate the hammer and shield. If not, you won't be able to equip the axe.  The program will automatically try to unequip the hammer and shield when you try to equip the greataxe, but if there's not enough space, it can't. If that is the problem, you will need to discard something from your backpack first to make space. I hope this helps. I often use the greataxe so I'm pretty sure the code is working.

Different class have different proficiencies so some wield certain weapons better than others, but weapon use is not restricted.

And again, sorry for the very late reply.

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No worries ... usually my feedback on Itch is fire and forget anyway, do always appreciate it when devs actually reply. Sometimes they never do, which annoys me, because, why would you put your game online when you don't bother to reply to feedback?

With regards to the greataxe, it might've been the available space then indeed, didn't deliberately check that at the time, or didn't realize ;-) Some feedback in that case might be nice.

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I'll have a look at the feedback messages and see if they're clear, missing, or need improvement.

Having fun so far. I do feel it is all a bit too random, not much power to influence what will happen, no smart/dumb decisions to make. However, the randomness does provide nice replayability.

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Hi swoopie, Thanks for the feedback. That's really helpful. I originally intended it to be simple so you could pick it up and just go for it, but I think putting in some decision points would be a good idea.  I'll also  think about some ways to let you affect the gameplay a bit more.

Didn't mean dedicated decision points, but I feel I don't have much control to influence when I die, a certain strategy, it feels too 'random'. Not sure if I explained properly.

Ah! Got you. The main strategy you have to avoid death is to use the monsters' movement relative to the other artefacts, manhole covers etc., in the room.  They avoid those areas, but the hero can freely move through them. That gives a way to control how many monsters you need to deal with at any one time. The fact that no attacks occur diagonally, allows you to ensure, to a degree, that the hero always gets first strike.  Finally, there is a disengage option, which allows the hero to back off by up to 2 squares without being followed.  This works best with spells that act at a distance. I think I need a bit more complexity though. I'm thinking of perhaps letting some sleep and allowing the hero to sneak past without waking them. 

Yeah I see what you mean, avoiding the fight is a valid strategy indeed. Saw you updated the game with sleeping which adds a nice touch. Perhaps I should just play a bit more :-) Still like it though. 

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Thanks.  Appreciate the feedback :)