Click and Crawl
Click and Crawl is an old-school dungeon crawler for quick, casual dungeon explorations.
You have been asked by your fellow townsfolk to enter the dungeons and send back as much gold as you can via the ancient dwarven portals that are reported to exist within the dungeons' unforgiving walls. The elders will explain more.
If you start an adventure, your progress is saved as you rest in the safety of the staircases between floors. You can continue the adventure later on.
There are infinite floors so the game will go on forever or until you die at the hands of a wandering monster, die of boredom, or are killed by a swarm of +5 coding bugs.
Content warning: this game is intended for ages 16 and up and contains violence towards fantasy characters, mild horror atmospherics, comic book blood effects, and death of characters.
Credits:
Dungeon elements and game play
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at dnd.wizards.com.
The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at CC-BY-4.0 .
Fonts
The following fonts are licensed under the Open font license.
- BabelStone Runic Elder Futhark (): font by Andrew West.
- Fondamento: font by Astigmatic.
Music and sounds
The following sounds are used under the terms of the Pixabay license.
- Background music: trimmed version of Do alto do Trono da Desolação by Composiia via Pixabay.
- Breaking weapon: trimmed version of Breaking glass by Pixabay via Pixabay
- Bubbling sound: trimmed version of Bubbling by Pixabay via Pixabay
- Door sounds: trimmed versions of Door by Pixabay via Pixabay
- Portal sound: trimmed version of Sci Fi portal by Pixabay via Pixabay
- Punch sounds: trimmed version of Punch by Pixabay via Pixabay
- Male hurt sound: trimmed version of Male hurt sound by Pixabay via Pixabay.
- Sword swish: trimmed version of Long, medium swish by Pixabay via Pixabay
- Zombie sound: edited version of Zombie by Pixabay via Pixabay
Photos and images
The following images are used under the terms of the Unsplash license.
- Tunnel with light: based on original photo by Sergei Vasilenko on Unsplash
- Wall: based on original photo by Markus Kröger on Unsplash.
Status | In development |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | henspace |
Genre | Role Playing |
Tags | Dungeon Crawler, Dungeons & Dragons, Fantasy, Roguelike, Roguelite, Singleplayer |
Code license | MIT License |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen |
Development log
- Magic items now unsellableJul 04, 2024
- Sleep mechanics addedJul 03, 2024
- Code now open sourceJun 30, 2024
- Click and Crawl raises its head above the parapetJun 28, 2024
Comments
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Are weapons limited to different classes? So, can a Ranger wield a Greataxe? Because I cannot seem to equip it. I also cannot unequip my Hammer and Shield to try it out.
Hi Swoopie. Sorry for the late reply. I didn't get a notification, so missed it. Weapons aren't limited so a Ranger can wield a greataxe. It's two-handed though so both hands need to be free. You can only have 8 items in your backpack. If you try to equip a greataxe you will need to have enough freespace in your backpack to accommodate the hammer and shield. If not, you won't be able to equip the axe. The program will automatically try to unequip the hammer and shield when you try to equip the greataxe, but if there's not enough space, it can't. If that is the problem, you will need to discard something from your backpack first to make space. I hope this helps. I often use the greataxe so I'm pretty sure the code is working.
Different class have different proficiencies so some wield certain weapons better than others, but weapon use is not restricted.
And again, sorry for the very late reply.
No worries ... usually my feedback on Itch is fire and forget anyway, do always appreciate it when devs actually reply. Sometimes they never do, which annoys me, because, why would you put your game online when you don't bother to reply to feedback?
With regards to the greataxe, it might've been the available space then indeed, didn't deliberately check that at the time, or didn't realize ;-) Some feedback in that case might be nice.
I'll have a look at the feedback messages and see if they're clear, missing, or need improvement.
Having fun so far. I do feel it is all a bit too random, not much power to influence what will happen, no smart/dumb decisions to make. However, the randomness does provide nice replayability.
Hi swoopie, Thanks for the feedback. That's really helpful. I originally intended it to be simple so you could pick it up and just go for it, but I think putting in some decision points would be a good idea. I'll also think about some ways to let you affect the gameplay a bit more.
Didn't mean dedicated decision points, but I feel I don't have much control to influence when I die, a certain strategy, it feels too 'random'. Not sure if I explained properly.
Ah! Got you. The main strategy you have to avoid death is to use the monsters' movement relative to the other artefacts, manhole covers etc., in the room. They avoid those areas, but the hero can freely move through them. That gives a way to control how many monsters you need to deal with at any one time. The fact that no attacks occur diagonally, allows you to ensure, to a degree, that the hero always gets first strike. Finally, there is a disengage option, which allows the hero to back off by up to 2 squares without being followed. This works best with spells that act at a distance. I think I need a bit more complexity though. I'm thinking of perhaps letting some sleep and allowing the hero to sneak past without waking them.
Yeah I see what you mean, avoiding the fight is a valid strategy indeed. Saw you updated the game with sleeping which adds a nice touch. Perhaps I should just play a bit more :-) Still like it though.
Thanks. Appreciate the feedback :)